In today's patch we're adding two new ships, a warship and a utility ship. We're also adding Harbors and Shipyards for Clan Cities. We're adding a new crafting skill and making changes to AI spawn rates along with some requested terrain fixes to protect some clan cities from entry.
New Content
New Crafting Skill: Shipbuilding Mastery (Requires: Shipbuilding 100 and 10.000 Prowess to learn it)
Shipbuilding Mastery skill added on all Agon Battle Supplier NPCs
This is the prerequisite skill for all warships which are being added to the game along with the other naval combat components starting with today’s patch.
Two new ships have been added to the game:
Coastal Runner: This is the fastest ship in the game and has no cannons. It can be crafted using Shipbuilding at Workbenches and Shipyards. (Shipbuilding 75) Pinnace: This is a fast Warship with 3 cannons. It can be crafted using Shipbuilding Mastery, only in Shipyards. Requires Compass, Ship Modules and Selentine Ship Modules. (Shipbuilding Mastery 1) This is the first of a series of warships to be introduced starting with today’s patch.
New Rare Material: Lodestone: used in Warship crafting.
Drops from Large Treasure Maps Is used to craft Compass (Shipbuilding Mastery 1)
New Item: Compass
Crafted with Shipbuilding Mastery in Shipyards Is used to craft advanced warships
New Item: Selentine Ship Module
Crafted with Shipbuilding Mastery 1
Is used to craft the Pinnace
Harbors are now available to build in clan holdings Shipyards are now available to build in clan holdings
Gameplay Changes
Player Requested : You can now gank using a bow or a staff. (so you don't need to switch weapons) Player Requested: We have tweaked the monster waving mechanic so that it scales with every single player in the spawn up to the current cap. This way 2 or 4 players in a spawn will now also trigger faster respawn of monsters. (previously it was 3 players or 5 players). Bonus Feature: If 15 players or more are in a spawnpoint, monster respawn rate will go into frenzy mode.
General Fixes:
Fixed a bug where a player could be unintentionally excluded from the round robin system. Fixed a bug where skill effects would not display correctly when there was a Tar Plane behind them. Various fixes for primalist robes crafting feats Fixed the parrying animation for bow to fit the other weapon patterns. Fixed a bug that would cause the backpack to lock after starting to rename a bag and pressing ESC. Made some handling and speed tweaks for the Fishing Trawler Fixed a bug where there was no audio confirmation when opening a chaos chest Fixed a bug where if you destroyed a Fishing Trawler you would not be rewarded with prowess points. Revamped Monster Visual Effects: Beacon Corrosive Blast Acid Charging Ranged Attack for Troll Warrior and Cave Troll Warrior Acid Arrow Acid Rain Earthquake
Item Changes
Revamped all 3 Strongboxes. Now they are much smaller than their previous version – now they cannot be used to block entrances
Updated the Icons for Runestone and Teleport Rune.
Crafting Changes
Updated Ship Module Shipbuilding Recipe to allow leveling up to 100
World Changes
Fixed a water hole in Snowfort Fixed the vegetation that was getting inside the houses in the village of Blackwood Reprocessed all the Clan Holdings Fixed Terrain exploits in the following areas that were allowing a player to enter a Clan City, while bypassing the city's walls:
Khosgar Long March Elharrat Ul' Hamra Sweetwater Kvitstein Vinterhein Marithain Ul'Sulak
Coming Soon
Besides the items we added in today's patch we're working in parallel on:
Markets, which should be added in the next patch New Warships New Dungeons New Warrior School Testing transfer changes
Thank you for reading
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